"Aye, what can I do ye for?"
Purchase
Weapon+2 - 40 gold pieces
(link-reveal: "Buy")[
(if: $Gold >= 40)[Item purchased (set: $Weapon to 2) (set: $Gold to $Gold - 40)]\
(else:)[You don't have enough money for that]\
]
Weapon+3 - 140 gold pieces
(link-reveal: "Buy")[
(if: $Gold >= 140)[Item purchased (set: $Weapon to 3) (set: $Gold to $Gold - 80)]\
(else:)[You don't have enough money for that]\
]
Weapon+4 - 320 gold pieces
(link-reveal: "Buy")[
(if: $Gold >= 320)[Item purchased (set: $Weapon to 4) (set: $Gold to $Gold - 40)]\
(else:)[You don't have enough money for that]\
]
Armor+2 - 50 gold pieces
(link-reveal: "Buy")[
(if: $Gold >= 50)[Item purchased (set: $Armor to 2) (set: $Gold to $Gold - 50)]\
(else:)[You don't have enough money for that]\
]
Armor+3 - 180 gold pieces
(link-reveal: "Buy")[
(if: $Gold >= 179)[Item purchased (set: $Armor to 3) (set: $Gold to $Gold - 180)]\
(else:)[You don't have enough money for that]\
]
Armor+4 - 400 gold pieces
(link-reveal: "Buy")[
(if: $Gold >= 400)[Item purchased (set: $Armor to 4) (set: $Gold to $Gold - 400)]\
(else:)[You don't have enough money for that]\
]
Train me:
Improve my attack: cost 50 XP
(link-reveal: "Buy")[
(if: $XP >= 50)[Item purchased (set: $Attack to $Attack+1) (set: $XP to $XP - 50)]\
(else:)[You don't have enough XP for that]\
]
Improve my defense: cost 50 XP
(link-reveal: "Buy")[
(if: $XP >= 50)[Item purchased (set: $Defense to $Defense+1) (set: $XP to $XP - 50)]\
(else:)[You don't have enough XP for that]\
]
Improve my agility: cost 50 XP
(link-reveal: "Buy")[
(if: $XP >= 50)[Item purchased (set: $Agility to $Agility+1) (set: $XP to $XP - 50)]\
(else:)[You don't have enough XP for that]\
]
[[To Grim's Forest Outskirts->Grim's Forest Outskirts]]
Stats: Strength = $Strength | Agility = $Agility | Charisma = $Charisma | Lore = $Lore | Stamina = $Stamina | Weapon = $Weapon |
Attack = $Attack | Defense = $Defense | Health = $Health/$MaxHealth | Exploration Points: $XP | Gold: $Gold
---
It’s all dark. As you open your eyes, you see a fat, bearded, stocky individual.
“Welcome to Grim’s forest!” Says the brown-bearded dwarf. “My name is Bangor; I’m here to greet you. I knew you would come here, I had a premonition about a lost-adventurer. You probably lost your memory; that’s normal. It happens to everyone that step into Grim’s (link: "forest")[bosque(append: ?event)[$PointReward (set: $XP = $XP + 1)]]
for the first time. Let me refresh it. You’re an adventurer, you were about to go into that (link: "cave")[cueva(append: ?event)[$PointReward (set: $XP = $XP + 1)]] in front of us to look for the ancient crown of the king; which will reward you with unspeakable glory, fortune, fame and the whole kit the caboodle! But the cave holds many secrets, puzzles, dangers, mysteries and magic and belongs to a bitter and old evil dragon...
[[Continue->Intro2]]
---
[]<event| Choose your attack:
Regular Attack:
(set:$rolldice to false)
(link: "RollDice")[(set:$rolldice to true)]
{(live: 0.05s)[
(set: $AttackDice to (random: 1,12)) Attack: $AttackDice
(set: $DenfeseDice to (random: 1,12)) Defense: $DenfeseDice
(if: $rolldice)[(stop:)
(live: 1s)[(go-to: "Combat Results")]
]]}{(set: $Stamina to 14)
(set: $Lore to 3)
(set: $Agility to 8)
(set: $Strength to 8)
(set: $Charisma to 3)
(set: $Weapon to 1)
(set: $Armor to 1)
(set: $Attack to $Weapon+$Strength)
(set: $Defense to $Armor + $Agility)
(set: $Health to $Stamina + $Strength)
(set: $MaxHealth to $Health)
(set: $Gold to 0)
(set: $XP to 0)
(set: $PointReward to "+1 Exploration Point!")} Power Attack
(set:$rolldice to false)
(link: "RollDice")[(set:$rolldice to true)]
{(live: 0.05s)[
(set: $AttackDice to (random: 7,14)) Attack: $AttackDice
(set: $DefenseDice to (random: 1,4)) Defense: $DefenseDice
(if: $rolldice)[<- Dice roll(stop:)
(live: 1s)[(go-to: "Combat Results")]
]]}(set:$rolldice to false)
(link: "RollDice")[(set:$rolldice to true)]
{(live: 0.05s)[
(set: $AttackDice to (random: 1,4)) Attack: $AttackDice
(set: $DefenseDice to (random: 7,14)) Defense: $DefenseDice
(if: $rolldice)[<- Dice roll(stop:)
---
(live: 1s)[(go-to: "Combat Results")]
]]}
[[Regular Attack]] -||- [[Power Attack]] -||- [[Defensive Attack]]{
(set: $eAttackDice to (random: 1,12))
(set: $eDefenseDice to (random: 1,12))
(set: $AttackValue to $Attack + $AttackDice)
(set: $DefenseValue to $Defense + $DefenseDice)
(set: $eAttackValue to $eAttack + $eAttackDice)
(set: $eDefenseValue to $eDefense + $eDefenseDice)
(if: $AttackValue>$eDefenseValue)
[(set: $Damage to $AttackValue - $eDefenseValue)
(set: $eHealth to $eHealth - $Damage)
You hit the opponent with $Damage points of damage.
](else:)[You miss the opponent.]
(if: $eHealth < 1)
[
(go-to: "EnemyDead")
]
(if: $eHealth > 1)
[
(if: $eAttackValue>$DefenseValue)
[(set: $pDamage to $eAttackValue - $DefenseValue)
(set: $Health to $Health - $pDamage)
The opponent hits you with $pDamage points of damage.
](else:)[The opponent misses you.]
]
(if: $Health < 1)
[
Continue: (go-to: "PlayerDead")
]
}
Your Attack: $AttackValue || Opponent's Attack: $eAttackValue
Opponent's Defense: $eDefenseValue || Your Defense: $DefenseValue
Opponent's Health: $eHealth || Your Health: $Health
[[Combat]]But before you go in or ask all sorts of questions, I’m here to show you the ropes. First off, it’s important that you explore your environment. For example, take a look at this (link: "tree")[árbol(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] right in front of you. Click it once, then again. The first click will translate it to Spanish, the second click will reward you a point for exploration. Points in this game are important, you can use them to buy everything, weapon, armor, healing potions and even training sessions; so collect as many "game points" as you possibly can and you would be very VERY powerful!
[[Continue->intro3]]"Oh! I see something!" The dwarf squints his eyes and prepares his (link: "axe")[hacha(replace: ?event)[$PointReward (set: $XP = $XP + 1)]]. “Ah, it’s just a goblin. I’ll let you handle it. It'll be your first practice session.
The goblin approaches you both. It’s short, yellow, has big eyes and ears; all around an ugly little creation. It has a little crude sword and shield, running to attack you. ]]
(set: $eAttack to 3) (set: $eDefense to 3) (set: $eHealth to 10) (set: $EnemyDead to "Intro4")
[[Fight The Goblin->Combat]]"Well-fought!" Exclaims Bangor. "As an expert fighter myself and as a rule of thumb I tend to choose the power tactics against small and quick creatures and defensive tactics against formidable large enemies that can inflict a lot of damage in a single hit. But remember, every enemy is different and every combat round is different, with time you will gain the experience to know which to choose."
[[Continue->Intro5]]Before we start-- and I know you eager. It's important you know all your skills. They will determine how successful are certain actions you take. There are 5 adventuring skills and 3 combat skills:
<b><u>Adventuring Skills</u></b>
<b>Perception:</b> Describes your ability for sights and sounds, such as spotting a hidden clue or eavesdropping..
<b>Agility:</b> Describes your stealth, grace or quickness. If you need to jump, climb or escape something, that's when your agility counts
<b>Stamina</b> Determines your max health and ability to resist intoxication or poison
<b>Strength</b> Describes how physically strong your character is (and also how physically intimidating it looks).
<b>Lore</b> Describes your ability to decipher cryptic texts, knowledge of items and sorcrery
<b><u>Combat Skills</u></b>
<b>Attack</b> - Your attack value. Your strength and weapon will determine how much damage you cause.
<b>Defense</b> - Your defense value. Your agility and armor will determine how well you can defend yourself and avoid blows.
<b>Health</b> - Your health value. Your stamina determines how many health points you can have. 0 health points mean you're dead.
[[Continue->Intro6]]You can improve them. The more game points you earn, the more you can improve them. Throughout your adventure you will find events, items and folks that can help improve them; provided you have enough gamepoints. Right-ho, you ready to start your adventure? <br>
[[Yes->Grim's Forest]] let's start the adventure!
(link-reveal: "No, I have a few more questions.")[
"Of course! You have the adventurer's common amnesia... it affects many. How can I help you?"
(link-reveal: "Tell me about this world")[
"It's a world full of monsters, magic and mysteries. I can tell you all about Grim's forest, usually full of goblins and spiders. Grim's tavern, full of adventurers. the kingdom of Crestwind, a jewel city of armored soldiers and the pinnacle of human culture. The dwarven mountains, the elves forests... I can go on and on, of course, but the author of the game hasn't added those parts in yet."]
(link-reveal: "Why do you greet new adventurers?")[
"Well, you're not the first adventurer to get lost in this forest; but I feel something special about you. Maybe you will be able to survive the cave of terror and emerge victorious with the crown...and when you make your fortune, don't forget the stranger that helped ye in the forest, eh?" He winks at you."]]You see a broken cart and a dead horse. Many flies are eating the horse's carcass. There seems to be a few (link: "boxes")[cajas(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] sprewn about.
Open the boxes
(click-replace: "Open the boxes")[You open the boxes; you find (set: _random to (random: 2,10)) _random gold pieces searching around the boxes. (set: $Gold = $Gold+_random)]
(display: "Grim's Forest Links")You're in particularly dense part of the (link: "forest")[bosque(replace: ?event)[$PointReward (set: $XP = $XP + 1)]]. The (link: "sky")[cielo(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] is blue, there are many (link: "leaves")[hojas(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] on the forest's floor. You also see a (link: "deer")[ciervo(replace: ?event)[$PointReward (set: $XP = $XP + 1)]], but he scurries by and disappears rather quickly.
(display: "Grim's Forest Links")(set: _random to (random: 1,7))
(go-to: "Grim's Forest " + (text: _random))You've killed your opponent.
(live: 3s)[(go-to: $EnemyDead)]You're dead. :-(
You lose 50XP points and 50gold pieces.
(set: $Gold to $Gold-50)
(set: $XP to $XP-50)
[[To Grim's Forest->Grim's Forest]]There are many (link: "bushes")[arbustos(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] in these parts of the woods, the trees are (link: "tall")[altos(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] as well as many colorful (link: "flowers")[flores(replace: ?event)[$PointReward (set: $XP = $XP + 1)]].
You see something in the trees....
(set: $diff to 8)
(link-reveal: "Try to spot what it's the trees")[
(set:$rolldice to false)
(link: "RollDice")[(set:$rolldice to true)]
(live: 0.05s)[
(set: $random to (random: 1,12)) Dice roll: $random
(if: $rolldice)[(stop:)
(live: 1s)[(go-to: "Dryad")]
]]]
(link-replace: "Ignore it")[(go-to: "Grim's Forest")]
(link-replace: "Call out for it")[(go-to:"Call out for Dryad")]
---
(display: "Grim's Forest Links")You encounter a goblin!
(set: $eAttack to 1) (set: $eDefense to 2) (set: $eHealth to 10) (set: $EnemyDead to "goblin's corpse")
[[Fight the goblin->Combat]] (set: _eGold to (random: 1,4))
You collect _eGold gold pieces from the goblin's corpse and gain 1 experience point.
(set: $Gold = $Gold + _eGold)
(set: $XP = $XP + 1)
What would you like to do next?
(display: "Grim's Forest Links") Dice roll: $random ($random + $Perception Perception)
Difficulty roll: $diff
(if: $random+$Perception>=$diff)[You manage to spot the creature...it's a dryad, a creature of the forest. She comes through the trees. She looks like a (link: "woman")[mujer(replace: ?event)[$PointReward (set: $XP = $XP + 1)]], though her skin color is (link: "green")[verde(replace: ?event)[$PointReward (set: $XP = $XP + 1)]]. She tells you about the goblins being a nuisance and ask you to help get rid of them. [[Continue to explore->Grim's Forest]] ]
(else:)[Failure! Whatever is there, you can't seem to spot it (display: "Grim's Forest Links")]
You see a (link: "corpse")[cadáver(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] of a seemingly fallen adventurer.
(link-replace: "Loot the corpse")[You find a pouch with a few coins, but that's all the valueables you can find on this fallen adventurer. Gold+5 (set: $Gold to $Gold + 5)]
(display: "Grim's Forest Links")[[Continue to explore Grim's Forest->Grim's Forest]]
[[Go to Grim's Forest Outskirts->Grim's Forest Outskirts]]You run into a forest spider!
(set: $eAttack to 1) (set: $eDefense to 3) (set: $eHealth to 7) (set: $EnemyDead to "spider's corpse")
[[Fight the spider->Combat]] (set: _eGold to (random: 2,4))
You've killed the spider. You manage to get _eGold gold pieces worth of loot and 1 experience point.
(set: $Gold = $Gold + _eGold)
(set: $XP = $XP + 1)
(display: "Grim's Forest Links")Whatever it was, as soon as you called out for it, it quickly disappeared.
(display: "Grim's Forest Links")Here you can rest, or go to the blacksmith.
(link-repeat: "Rest")[: Gained 2 Health points for resting (set: $Health to $Health+5)(if: $Health>$MaxHealth)[(set: $Health to $MaxHealth)]]
Go see the blacksmith [[Go->Blacksmith]]
[[Explore Grim's Forest->Grim's Forest]]You see a (link: "cave")[cueva(replace: ?event)[$PointReward (set: $XP = $XP + 1)]]. There is a totem near the cave, indicating probably that it belongs to (link: "some sort of")[algún tipo de(replace: ?event)[$PointReward (set: $XP = $XP + 1)]] tribe.
(set: $diff to 8)
(link-reveal: "Try to idetify the totem")[
(set:$rolldice to false)
(link: "RollDice")[(set:$rolldice to true)]
(live: 0.05s)[
(set: $random to (random: 1,12)) Dice roll: $random
(if: $rolldice)[(stop:)
(live: 1s)[(go-to: "Goblins' Cave")]
]]] Dice roll: $random ($random + $Lore Lore)
Difficulty roll: $diff
(if: $random+$Lore>=$diff)[Success! You recognize the totem and deduce it's a goblins' cave; and quite a dangerous one judging by the design of the totem]
(else:)[You can't make out anything from the totem]
[[Venture inside the cave->Entrance - Goblin's Cave]]
(display: "Grim's Forest Links")There is a goblin chief inside the cave. He seems quite big and dangerous; and it also seems like you have no choice but to fight him.
(set: $eAttack to 4) (set: $eDefense to 5) (set: $eHealth to 13) (set: $EnemyDead to "goblin's chief corpse")
[[Fight the goblin->Combat]] (set: _eGold to (random: 10,20))
You collect _eGold gold pieces from the goblin's corpse and gain 6 experience points.
(set: $Gold = $Gold + _eGold)
(set: $XP = $XP + 6)
What would you like to do next?
(display: "Grim's Forest Links")